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eselect-opengl conflicts with xorg and nvidia-driver?
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RayDude
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PostPosted: Sat Mar 21, 2020 8:18 am    Post subject: eselect-opengl conflicts with xorg and nvidia-driver? Reply with quote

why?

Code:
emerge eselect-opengl
Calculating dependencies... done!
[ebuild  N     ] app-eselect/eselect-opengl-1.3.1-r4
[uninstall     ] x11-base/xorg-server-1.20.7
[blocks B      ] app-eselect/eselect-opengl ("app-eselect/eselect-opengl" is blocking x11-drivers/nvidia-drivers-440.64, x11-base/xorg-server-1.20.7, media-libs/mesa-19.3.5)

 * Error: The above package list contains packages which cannot be
 * installed at the same time on the same system.

  (app-eselect/eselect-opengl-1.3.1-r4:0/0::gentoo, ebuild scheduled for merge) pulled in by
    eselect-opengl

  (x11-drivers/nvidia-drivers-440.64:0/440::gentoo, installed) pulled in by
    x11-drivers/nvidia-drivers required by @selected

  (media-libs/mesa-19.3.5:0/0::gentoo, installed) pulled in by
    media-libs/mesa required by @selected

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fedeliallalinea
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PostPosted: Sat Mar 21, 2020 9:05 am    Post subject: Reply with quote

See https://forums.gentoo.org/viewtopic-p-8428194.html
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Ionen
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PostPosted: Sat Mar 21, 2020 1:02 pm    Post subject: Reply with quote

You should not be trying to "emerge eselect-opengl" directly (or have in world file), this package is made obsolete by libglvnd. You can safely ignore any wiki instructions telling you to use "eselect opengl".

Sounds like you don't actually have issues, but if anyone has any, more particularly see the this post in the above mentioned thread. I've updated it a bit to be clearer and cover other issues.
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RayDude
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PostPosted: Sat Mar 21, 2020 4:31 pm    Post subject: Reply with quote

Okay. Just to confirm.

eselect-opengl has gone the way of the dinosaur and has been replaced by libglvnd, which I'm assuming negotiates with all the GL providers automagically.

So I don't need to install it and I don't need to run it any more.

If that's right, thanks for the explanation. I appreciate it.
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Ionen
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PostPosted: Sat Mar 21, 2020 4:36 pm    Post subject: Reply with quote

Yep, that is right. If you were using multiple GL providers, shouldn't be any need to use weird switching scripts anymore (Edit: if needed, an environment variable is usable to force a provider for a particular screen).

Only ones that still need it is those on very old nvidia-drivers, which isn't your case given using latest drivers :)
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