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Smeagel
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PostPosted: Mon Apr 16, 2007 2:22 am    Post subject: Xvid fine Reply with quote

From the few files I've tried, the frame rates have been fine playing xvid through mine. It's a framebuffer, but keep in mind the ram runs at 2.2ghz, so it's a very FAST framebuffer.

In order to get scaling you must use sdl, because there are no accelerated X11 drivers (no xv).

One thing I noticed very quickly is that video's that looked "alright" on my 20.1" monitor look awful on my 50" plasma. Video's that look great on my 20.1" monitor, look alright to solid on my plasma. In other words, make sure your xvid rips are good rips, because the bad ones are not going to be worthy of your tv in a high resolution mode. I also don't know whether sdl scaling is worse quality than xv scaling, but I suspect it is.

My chief complaint at the moment is my ALSA sounds like crap, and I have to use OSS drivers when possible (which is highly ironic, since I'm pretty sure all OSS drivers do is emulate old OSS libraries through alsa these days). For some reason even using OSS drivers amarok sounds like crap.

Mplayer works *perfectly*. It is the best app on there right now I'd say.

fceultra (nes emulator) has crappy sound too, but everything else seems to work well. Haven't tested snes9x yet but I've heard complaints about sound.

I would love for 3 things to happen, and 2 seem very likely.
1) Wireless 802.11g working, that should happen eventually.
2) ALSA sound working, that is really close at the moment it looks like.
3) Bluetooth sony controllers working wirelessly instead of having to plug them in via USB, it'd be great for emulation (this is very unlikely to ever happen).
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Pseudonimo
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PostPosted: Mon Apr 16, 2007 2:28 am    Post subject: Reply with quote

Quote:
From the few files I've tried, the frame rates have been fine playing xvid through mine. It's a framebuffer, but keep in mind the ram runs at 2.2ghz, so it's a very FAST framebuffer.


Thank you for the info! I'm relieved, but comparing to divx/xvid capable dvd players, you think it's comparable? I never got my framebuffer to work, have no idea what it looks like.

So the sound quality is bad in general, or when you say
Quote:
Mplayer works *perfectly*
you mean mplayer has good sound (not video)?
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Smeagel
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PostPosted: Mon Apr 16, 2007 2:34 am    Post subject: Reply with quote

Mplayer has flawless sound (and the video seemed fine as I said). I'm currently using the PS3's optical audio out to plug straight into my kenwood 6.1 surround sound system, and Coltrane has never sounded better. That's why I think alsa is so close, because it works flawlessly in some cases.

In all honesty I have not tried enough different video's to say confidently what the quality is like. 3 days before I got my PS3 a little black box on the upper right of my plasma went out, and 3 days after I got my PS3 the warranty people took the plasma away. Should be getting it back in the next couple days ;) Right now I have the thing plugged into my monitor via RCA...ugh it's ugly.
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PostPosted: Mon Apr 16, 2007 3:00 am    Post subject: Reply with quote

Thanks, ok then I'll give it a go. Hopefully the fact that my screen has 130cm won't interfer witht the framerates.
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PostPosted: Mon Apr 16, 2007 8:00 pm    Post subject: Reply with quote

It depends on what you mean with xvid/divx. I can tell you from experience that the codecs are long from optimized for the cell which means that 720P and 1080P files stutters. Standard 480P files will play ok.

I made a simple wiki page for the ps3 on my server, http://razoreye.mine.nu/wiki/index.php/GNU/Linux_on_the_PS3_guide . Feel free to read and edit. Sorry for my bad english and any faulty information.
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Smeagel
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PostPosted: Mon Apr 16, 2007 8:14 pm    Post subject: Reply with quote

Razor, you claim that wireless is working under YellowDog, do you have a source for this? I've yet to find something that has wireless working. If it works for yellowdog, it should work for gentoo with proper finesse. That will save a lot of us a headache (I can't run wires into the family room, so have to carry the PS3 into my computer room to copy files over). I'm patiently waiting for wireless, but if I could find a source of how and what works on yellowdog, I could try to get it working for gentoo and put up a howto.

psuedonimo -- screen size should have no effect on framerates, only screen resolution. 1080p is just as taxing on a CPU on a 20cm screen as a 200cm screen.
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Pseudonimo
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PostPosted: Mon Apr 16, 2007 8:39 pm    Post subject: Reply with quote

Yeah I know. I assumed there weren't restrictions to the resolution from your post.

Anyone has an idea untill when will it be possible to use the graphic chip directly?

Edit: Ok, the RaZoR1394's site is really good and sort of answers my question. good work there


Last edited by Pseudonimo on Mon Apr 16, 2007 8:42 pm; edited 1 time in total
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RaZoR1394
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PostPosted: Mon Apr 16, 2007 8:42 pm    Post subject: Reply with quote

Smeagel wrote:
Razor, you claim that wireless is working under YellowDog, do you have a source for this? I've yet to find something that has wireless working. If it works for yellowdog, it should work for gentoo with proper finesse. That will save a lot of us a headache (I can't run wires into the family room, so have to carry the PS3 into my computer room to copy files over). I'm patiently waiting for wireless, but if I could find a source of how and what works on yellowdog, I could try to get it working for gentoo and put up a howto.

psuedonimo -- screen size should have no effect on framerates, only screen resolution. 1080p is just as taxing on a CPU on a 20cm screen as a 200cm screen.


My source was wrong. Yellowdog says they are working on it but I think they need documentation from Sony to complete it.
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Pseudonimo
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PostPosted: Mon Apr 16, 2007 9:00 pm    Post subject: Reply with quote

That site had this http://www.ps3forums.com/showthread.php?t=53590
that said
Quote:
OK, I've updated my /etc/portage/package.use file to rebuild my libraries and applications without the 'debug' flag. Debug flag really slows down the apps. Now my mplayer and vlc are both running superbly!!!

First the test results for both MPlayer and VLC, since they are pretty much equal within the realm of my tests:

Test1: Media files played locally (mp3, avi, divx, xvid, x264 / h264 HD files, including matroska files, decrypted DVD files)
------------------------------------------------------------------------------------------------------------------------------
I am running 720P over HDMI. I can run full 1080P, but I find the texts really hard to read. I am happy to report that they all play flawlessly in both original aspect ratio, and full screen software scaling without any noticeable artifacts of slowdowns, including audio sync. Absolutely perfect!!!
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PostPosted: Tue Apr 17, 2007 3:10 pm    Post subject: Reply with quote

I know this is long, and I am sorry for that. :wink:
Hey all, I am really starting to get into this Linux thing. I am still the biggest noob ever, but the gentoo kde environment is so less cluttered with no bloatware, no viruses, and with only what I want on it!! I love it! I have a couple of problems, however. So far, I have had success getting things like koffice, mplayer, gaim, and amarok to run on my system. However, I have tried as hard as I could to get video up and running but it won't work. I have no idea how to get a moving picture on my screen! Hahaha! Anything to do video is my achoo heel: I can't install shockwave, macromedia flashplayer plugins, can't get any type of movie file to play in mplayer, don't know where i've installed vlc player, and I don't even want to get into how I failed miserably at installing ALSA using this guide: http://www.gentoo.org/doc/en/alsa-guide.xml#lspci. I can't find out the make of the sound card, so I can't even configure the kernel. Wow, and so many of you people are just installing gentoo on too your PS3s following the simple wiki HOWTO's and diving straight into mame and snes9x. All the while I am stuck using OSS which currently, I have a sweeping suspicion that that is the reason why I can't even play any games.

Yea, I emerged xmame and gxmame successfully, and it compiles and updates a LONG list of roms...but are those roms really even there? I mean that would be too easy! Right? Well it wouldn't any games, I was getting 861a06.d NOT FOUND errors in the thousands. I suspected this had to do with the fact that I am a dummy. That I had to consider the possibility that I was trying to play something that was not even there. So I went and downloaded a rom. It came zipped and let's just call it slug3.zip. I Pointed to the directories to choose the xmame rom paths, and I selected the location where I placed the rom. It popped up right in front of my eyes! It actually was there! Finally some luck! So I double click it, wait for it to load up: sfix.sfx NOT FOUND, sp-s2.sp1 NOT FOUND, sm1.sm1 NOT FOUND, 000-lo.lo NOT FOUND. Ok I am ready to punch my PS3, when I considered that maybe it was a defective file. Or maybe I need to unzip it, which I have no idea how to do, but have tried researching it, only to find nothing simple. unzipping it in the konsole leads me to an ultimate truth: I don't know jack about how to point to where I want in the konsole. Let alone copying the actual folder I have to manually pop up but then not even knowing the commands to go along with it. Anyways, after 4 hours of careful research, I honestly think gxmame is being unfair.

Finally, the happy go lucky youtubers who have emerged snes9xexpress and displayed it in all its joyful glee, back in january, have put a vein in my head the size of my middle finger. They all expressed how easy it was just to type "emerge snes9express" and get a working version of the thing. Nope not me, I get the mask! The dreaded mask! So after searching around some more, admittedly not as long as I have for the video, sound and mame problems I have, (which still remain unfixed) I have decided to use my instincts. I type "emerge snes9x" and vowala! It installed somewhere...
I hate programs I cannot see. So I believe it is there, SOME where, I bring up the konsole and try to run a smc. Error! Now I forgot the code and the error I used, but I tell you, it wasn't a location error. I was just so furious and I stayed up all night doing everything I described here, and now it is 11:05am. HA! What is a guy to do? Please, any help here...please just give me a simple line of code that will make my pain go away...I can't even watch youtube or gametrailers videos. I've come so far, and I have tried on my own, this being the first experience with PS3, linux, Gentoo, and KDE, I think for how far i've come..from the 3 days it took me to install gentoo in the first place, through over 10 reinstalls and 2 PS3 full reformats, that this is not bad for a noob. :oops:
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PostPosted: Tue Apr 17, 2007 7:49 pm    Post subject: playstation 3 gentoo Reply with quote

Hi,

I'd like to install Gentoo on my playstation 3 but i have some questions:

1: Can the install be done with a Bluetooth mouse/keyboard? Or does it have to be USB?
2: I can't find a Kboot app for gentoo, which one should i use, and where do i get it?
3: Is there anything else I should know before starting ?

Thanks in advance,

puntjuh.
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stobbsm
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PostPosted: Tue Apr 17, 2007 8:00 pm    Post subject: Reply with quote

http://gentoo-wiki.com/Playstation_3

That should tell you everything you need to know.
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garlicbread
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PostPosted: Tue Apr 17, 2007 9:27 pm    Post subject: Reply with quote

My memory's a bit fuzzy and I think I'm probably wrong on this
but I'm pretty sure that I had wireless working at some point with Yellow Dog I think
I remember thinking at the time that the driver in the Game OS is doing all the work and must be picking up on the settings already specified / setup within the Game OS for wireless networking
I remember a comment somewhere that virtual LAN's weren't possible through the hypervisor interface for the network and I remember thinking that perhaps the eth0 in Linux was just the end point for the Game OS Network interface for both the physcial / wireless network connection, instead of the actual direct hardware interface (using whatever connection setup in the game os)

although I've tried ifconfig / ping at the kboot prompt and in gentoo and there's no apparant connection through wireless
so I think I'm probably wrong
is there anyone with Yellow Dog still installed that could confirm this?
(setup a wireless connection in the Game OS, then go into Linux and see if eth0 is setup with an IP address, with no Ethernet lead in the back)
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PostPosted: Tue Apr 17, 2007 9:35 pm    Post subject: Reply with quote

A bit of info on the 2.6 kernel

I've been rummaging around recently to try and figure out where the patches for the PS3 sources originated from
so I could patch a later (stable) version of the linux kernel) - 2.6.20

to begin with I started by just compiling the default 2.6.16 sources the stage 4 gentoo image has, just as a test
to make sure everything was setup okay
(this is on a system setup with the Gentoo Beta Live CD for PS3 / beta stage 4 build)
I believe these patches for 2.6.16 were orignally relased for Yellow Dog with Sony's help
I was able to grab the current config from /proc/config.gz
the ps3-sources ebuild uses a combined patch file 2.6.16-ps3pf2.diff.bz2 file to patch the kernel (part of the overlay)
you can grab the ebuilds / files etc by emerging layman, and using layman to install the cell overlay from
http://overlays.gentoo.org/proj/cell/
you might need to comment out the ps3-sources line within /etc/portage/profile/package.provided
and add something to /etc/portage/package.keywords so it's not masked

I noticed that the current kboot image loaded into the PS3's firmware doesn't yet support a compressed zImage
so after running "make && make modules & make modules_install"
you'll need to copy the large vmlinux file at the root of the linux src directory across to /boot/
I think it should be possible to fix this in the future considering kboot is just a kernel image using kexec
(there might even be a possibility for a small graphical menu / interface type affair)
but it means I can only store about 2 kernel images on the seperate boot partition :(

for genkernel - initramfs image
assuming /usr/src/linux is a symbolic link to the correct directory, all I needed to do was
1. modify /usr/share/genkernel/ppc64/modules_load (spotted this on another page linked somewhere above)
so that the line
MODULES_USB=""
reads
MODULES_USB="scsi_mod ps3pf_storage sd_mod ehci-hcd uhci-hcd usbhid"
2. run "genkernel initrd" to generate a initramfs file within /boot/
3. add a line to /etc/kboot.etc to run the new kernel / initramfs file
this should result in the same version of the kernel that comes with the stage 4 image

I've not yet tried to add in any other patches such as the one for UDF 2.5 for Blu-Ray disks
http://sourceforge.net/tracker/index.php?func=detail&aid=1476807&group_id=295&atid=300295
(full credit to the poster that originaly provided this, thanks for this)

Looking for patches for the PS3 for later versions
initially I spotted a commented out link in the ps3-sources ebuild
to http://kernel.org/pub/linux/kernel/people/arnd/patches/
this is what appears to be used within the cell-sources ebuilds by lu_zero
but I believe this is just for the basic Cell patches, minus the patches required for the PS3 platform / devices
these are probably just designed for use with the IBM (non-PS3) Cell type platform

there are some patches for 2.6.20 over here
http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=commit;h=f58a9d171a346afb1b09190427e6c28c6118703e
however this is only the basic platform support (not alsa / frame buffer / not able to boot etc)

next looking at http://julipedia.blogspot.com/2007/03/building-updated-kernel-for-ps3.html
I had a look at the git repo http://git.kernel.org/?p=linux/kernel/git/geoff/ps3-linux.git;a=summary - owned by Geoff Levand
the older versions marked with a tag v2.6.20-rc5 appear to have basic platform support but are missing the sound / frame buffer / boot code as above
this just leaves the unstable head version 2.6.21-rc6 etc. this does appear to have sound / video / boot etc
but I'm not sure it yet contains everything from the original 2.6.16 kernel patches I think developed by YD with sony
which might be the reason for the problem with the video, and I think there's a menu entry missing for Bluetooth as well at this point
(also I'm always a bit unsure about using a cutting edge kernel image from head)

looking at some of the messages on some boards at the moment, some patches for the PS3 appear to be planned for 2.6.22
but there doesn't appear to be a stable release other than 2.6.16 at the moment
Also make zImage appears to be broken in latest git head release with dtc
but make vmlinux which is what we need anyway appears to be okay

I'm going to try running a comparison of the code in the 2.6.21 head release against 2.6.16 to see what the differences are
I might also see if I can get a look at the src rpm for 2.6.16 that came with Yellow Dog out of curiosity
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Pseudonimo
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PostPosted: Tue Apr 17, 2007 9:46 pm    Post subject: Reply with quote

omg, is anyone *actually* reading these posts/books? Don't want to be rude or anything :P
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PostPosted: Tue Apr 17, 2007 9:59 pm    Post subject: Reply with quote

sorry about the long post on the kernel
I just thought some of the links may be useful for anyone wanting to hand krank a kernel image
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PostPosted: Wed Apr 18, 2007 4:05 am    Post subject: Reply with quote

I've thought about upgrading my kernel, but doing the manual config is just too much trouble. It's working for me more or less on 2.6.16, so why upgrade?

My only real complaint is the sound in fce ultra and snes9x as has been repeated many times over. I'm on the ~ppc branch, and so far, not even the updates to ALSA have been able to fix it.

Interesting thing is, using OSS doesn't matter on fceu and snes9x, because they aren't a valid USE flag option for those particular ebuilds. They will use ALSA because that's what they were meant for. From what I understand, what we need is a new version of both of them written more for the PS3, or a really amazing update to ALSA, neither of which I see happening, which is a bummer, because I'd love to use my PS3 as a legacy game machine.

There's also the problem of getting my controller to work.. but meh - one step at a time.

As has been said earlier, mplayer works great, no complaints, and I have audacious running too for mp3s. Both of those are great.

I'm thinking about switching over to Fedora 6 though... just to try it out. Then again... gentoo is working for me now. Eh.
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PostPosted: Wed Apr 18, 2007 8:20 am    Post subject: Reply with quote

Merged a couple of posts from here.
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garlicbread
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PostPosted: Wed Apr 18, 2007 4:19 pm    Post subject: Reply with quote

I'm not sure about the alsa-driver specifically
but something to bear in mind is that most of the PS3 drivers in the kernel are just special hypervisor calls to other drivers located in the firmware (running seperatly in the background on one of the SPU's)
in other words Linux doesn't have direct access to the hardware and just relies on the drivers in the Game-OS / firmware as a pass-through via the hypervisor to do the dirty work

It may be possible to improve on alsa, but probably not by much because of this
I'm guessing the inbuilt alsa in the 2.6.21-rc6 Head / PS3 git-tree will probably be more up to date than the seperate drivers in the alsa-driver ebuild. failing that, it's ether a case of waiting for a newer kernel release or waiting for a new sony firmware release (depending on where the problem is)
at the moment it sounds as if they're trying to work out a way for the hypervisor pass-through to work with the RSX chip for 3D / fast video etc so this will probably show up in a future firmware update

I haven't got around to trying things like sound out yet
But I've heard about some positive results on other forums using the optical output on the back, also fiddling with the settings for how the audio is encoded over optical in the Game menu I think may have some effect
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PostPosted: Thu Apr 19, 2007 5:08 am    Post subject: Reply with quote

Hi, I have some crossdev questions (sorry to bring it up again)...

1. To compile for a distcc host do I do "crossdev ppu" or "crossdev ppc64"

2. When setting up the crossdev environment for spu on the ps3 configuring binutils fails with:
Code:
checking target system type... Invalid configuration `spu': machine `spu' not recognized

did I forget a step?
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Cheyenne
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PostPosted: Thu Apr 19, 2007 5:38 pm    Post subject: Reply with quote

I also have the same crossdev questions..

I can't seem to get crossdev to "sync" up with the same level that I have on the PS3...

Might be helpful for a little cookbook/howto specifically for the setting up a crossdev / distcc environment specific to the PS3, especially since the PS3 isn't quite all there yet in terms of gentoo (having to point into overlays). And yes -- I do understand that much of the PS3 support is still in flux.
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PostPosted: Sat Apr 21, 2007 8:01 am    Post subject: Reply with quote

garlicbread wrote:
I'm guessing the inbuilt alsa in the 2.6.21-rc6 Head / PS3 git-tree will probably be more up to date than the seperate drivers in the alsa-driver ebuild. failing that, it's ether a case of waiting for a newer kernel release or waiting for a new sony firmware release (depending on where the problem is)


Hmmm, so by that logic, I might get better sound if I upgrade the kernel? I have the newest gentoo sources, but I don't know enough about the additions to configure it properly. Is there a HOWTO around somewhere for upgrading? I don't need to cross compile it, I have a lot of time on my hands (and it can compile the new kernel while I'm at work :D )

I don't want to mess up my mostly functional system by borking a kernel update.

Thanks for the reply though!
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PostPosted: Sat Apr 21, 2007 5:01 pm    Post subject: Reply with quote

Crymson wrote:

Hmmm, so by that logic, I might get better sound if I upgrade the kernel? I have the newest gentoo sources, but I don't know enough about the additions to configure it properly. Is there a HOWTO around somewhere for upgrading? I don't need to cross compile it, I have a lot of time on my hands (and it can compile the new kernel while I'm at work :D )

I don't want to mess up my mostly functional system by borking a kernel update.

Thanks for the reply though!


Normally for a sound card the drivers originate from alsa and then filter into the main kernel tree when stable
this is why the alsa-driver ebuilds can sometimes be more up to date than the inbuilt kernel drivers
in this case however I think the drivers originated from the 2.6.16 Yellow Dog instead of alsa, then filtered into the ps3 git tree
where some minor alterations have been done to fit them into 2.6.21 (I could be wrong on this, but this is what it looks like)
they'll probably filter backwards into alsa tree eventually if not already

I'm going to put an ebuild together with some patches when I've got time
I've tried out 2.6.21 and it seems to have no problems, but it is a Head / git release so there's no guarantee's
first I need a working install to run some tests (such as snes9x, bluetooth etc)
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PostPosted: Sat Apr 21, 2007 5:12 pm    Post subject: Reply with quote

for crossdev I've put up a seperate thread over here which might be of help
https://forums.gentoo.org/viewtopic-t-554643.html
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PostPosted: Sat Apr 21, 2007 6:07 pm    Post subject: xfce question Reply with quote

I am using ranger live cd for ps3 xfce. How do I copy this to my ps3?
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