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Child_of_Sun_24
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PostPosted: Tue Jul 08, 2008 11:23 am    Post subject: Reply with quote

Ok i have tried to change the ebuild xf86-video-radeonhd-9999.ebuild from zen-overlay to xf86-video-ati-9999.ebuild but when i try to compile it gives me an error in the radeon_accel module:

In file included from radeon_accel.c:503:
radeon_accelfuncs.c: In function 'RADEONSetupForMono8x8PatternFillMMIO':
radeon_accelfuncs.c:576: error: 'pattern' undeclared (first use in this function)
radeon_accelfuncs.c:576: error: (Each undeclared identifier is reported only once
radeon_accelfuncs.c:576: error: for each function it appears in.)
In file included from radeon_accel.c:526:
radeon_accelfuncs.c: In function 'RADEONSetupForMono8x8PatternFillCP':
radeon_accelfuncs.c:576: error: 'pattern' undeclared (first use in this function)

This is without the patch(es), when i try to apply the patches to this ebuild it fails patching.

So i will try it later again.

I would use git-source because the xf86-video-ati driver latest version in portage is xf86-video-ati-6.9.0.

CoS24

P.S. do you have any idea why the patches aren't working for me ?

*EDIT* Ok i have read that the 6.9.0 driver is the latest release, i will try it and the i will post my expirience with it.
*EDIT2* I have tried 6.9.0, but it fail with the same error, the patches apply fine but it won't change anything (Have tried with patch1, then with patch2 and without patch) the same error occures.
*EDIT3* I use gcc-4.3.1, glibc-2.8_p20080602, xorg-server-1.4.2.
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mikkoc
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PostPosted: Tue Jul 08, 2008 11:37 am    Post subject: Reply with quote

why not use the xf86-video-ati-9999.ebuild in the x11 overlay? 8O
http://git.overlays.gentoo.org/gitweb/?p=proj/x11.git;a=summary
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VinzC
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PostPosted: Tue Jul 08, 2008 12:36 pm    Post subject: Reply with quote

Child_of_Sun_24 wrote:
*EDIT2* I have tried 6.9.0, but it fail with the same error, the patches apply fine but it won't change anything (Have tried with patch1, then with patch2 and without patch) the same error occures.

Have you tried the latest (keyworded) mesa-7.0.3 and mesa-progs-7.0.3? Note you'll have to disable ntpl from xorg-server and recompile it.
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Child_of_Sun_24
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PostPosted: Tue Jul 08, 2008 12:39 pm    Post subject: Reply with quote

Yes mesa is latest 7.0.3, at the moment i use nptl, will try it without a little bit later, haven't enough time today.

I will post if it worked.
Thank you

CoS24
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viralex
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PostPosted: Thu Jul 10, 2008 6:13 pm    Post subject: Reply with quote

I can't load fglrx after upgrading to 2.6.25r6
as usual rebuilt ati-drivers...

Code:

viralex@trine ~ $ sudo modprobe fglrx
Password:
FATAL: Error inserting fglrx (/lib/modules/2.6.25-gentoo-r6/video/fglrx.ko): Unknown symbol in module, or unknown parameter (see dmesg)


this is dmesg:
Code:

......fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel.
fglrx: Unknown symbol init_mm
........
fglrx: Unknown symbol init_mm
......
......
fglrx: Unknown symbol init_mm
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kusuriya
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PostPosted: Fri Jul 11, 2008 5:50 am    Post subject: Reply with quote

viralex wrote:
I can't load fglrx after upgrading to 2.6.25r6
as usual rebuilt ati-drivers...

Code:

viralex@trine ~ $ sudo modprobe fglrx
Password:
FATAL: Error inserting fglrx (/lib/modules/2.6.25-gentoo-r6/video/fglrx.ko): Unknown symbol in module, or unknown parameter (see dmesg)


this is dmesg:
Code:

......fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel.
fglrx: Unknown symbol init_mm
........
fglrx: Unknown symbol init_mm
......
......
fglrx: Unknown symbol init_mm


You will have to recompile the kernel and this time enable under Kernel Hacking, say yes to Import unused/obsolete symbols it seems to fix that problem.
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reavertm
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PostPosted: Sat Jul 12, 2008 2:37 am    Post subject: Reply with quote

Hi

I've got Gentoo AMD64 box (stable stuff with few exceptions), x1950 PRO AGP Radeon card, x11-drivers/ati-drivers-8.501, dev-util/qshaderedit-0.1.3 (from custom ebuild) and media-gfx/nvidia-cg-toolkit-2.0.0015

qshaderedit shows corrupted shader preview window and a bit corrupted menu bar, shader compiler doesn't work - it all worked well on my previous FX5200 card.
Most examples from nvidia-cg-toolkit compiles with 32/64bit specific warnings, and then most of them crash upon start

Simple 3D applications (like glxgears ,etc) seem to work well (those that does not load any extensions I guess)

edit: Quake Wars demo mixes lags/freezes with normal behaviour (no artifacts at least), so I it must be some qshaderedit/nv-cg-toolkit issue

Does anyone experienced any of this?

cheers
M.M.

my glxinfo:
Code:
maciek@lebrodyl ~ $ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: Radeon X1950 Series
OpenGL version string: 2.1.7659 Release
OpenGL extensions:
    GL_AMD_performance_monitor, GL_ARB_depth_texture, GL_ARB_draw_buffers,
    GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
    GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
    GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_vertex_array,
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_texgen_reflection,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
    GL_WIN_swap_hint, WGL_EXT_swap_control


fglrxinfo:
Code:
maciek@lebrodyl ~ $ fglrxinfo
display: :0.0  screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: Radeon X1950 Series
OpenGL version string: 2.1.7659 Release


but still amdcccle shows Mesa provider... bug or feature?

(btw, why this phpbb doesn't support spoilers?
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Last edited by reavertm on Sat Jul 12, 2008 11:35 pm; edited 1 time in total
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Child_of_Sun_24
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PostPosted: Sat Jul 12, 2008 10:22 am    Post subject: Reply with quote

Hi @all

The xorg-server is build without nptl.

But the error doesn't disappear.

I don't know what to do.

CoS24
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rampage7
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PostPosted: Sun Jul 20, 2008 9:29 pm    Post subject: Reply with quote

I've bought 4850 few days ago - it's the first ATI graphic card in my life ;)

First impressions with 8.501 drivers:
- xv + compositing is unusable (horribly flickering)
- compiz / kwin4 with OpenGL compositing works rather good, but resizing 2D window / maximizing window is more than horribly slow ;) Maximizing Firefox 2.0 under kwin4/ kwin3 / compiz with enabled compositing takes about 1 second on Core 2 Quad @ 3,2GHz machine. Resizing is even worse.

Quote:
Attempting to resize a 2D application window no longer results in poor performance being noticed when composing is enabled. Further details can be found in topic number 737-35201


So, I am asking: How does the "poor performance" from prior-8.501 drivers look? ;)

Sorry for my English - i know, it's not perfect ;)
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Phlogiston
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PostPosted: Mon Jul 21, 2008 2:35 pm    Post subject: Reply with quote

anyone got it working on a 2.6.26 kernel? Please contribute here: https://forums.gentoo.org/viewtopic-t-696111.html
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asturm
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PostPosted: Mon Jul 21, 2008 2:56 pm    Post subject: Reply with quote

There's no official 2.6.26 support yet, but 8.7 should correct that soon.
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PostPosted: Mon Jul 21, 2008 2:57 pm    Post subject: Reply with quote

genstorm wrote:
There's no official 2.6.26 support yet, but 8.7 should correct that soon.


I think its possible with patches... When is 8.7 planned? What about xrandr support?
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PostPosted: Mon Jul 21, 2008 3:15 pm    Post subject: Reply with quote

8.6 is over a month old, so 8.7 could be released any second. ;)
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PostPosted: Mon Jul 21, 2008 3:24 pm    Post subject: Reply with quote

http://www2.ati.com/drivers/linux/ati-driver-installer-8-7-x86.x86_64.run

Release Notes: https://a248.e.akamai.net/f/674/9206/0/www2.ati.com/drivers/linux/catalyst_87_linux.html

So its out! 8)
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infinity9
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PostPosted: Tue Jul 22, 2008 12:23 am    Post subject: Reply with quote

does anyone else's screen blink about every 45 seconds when using these drivers? mine has been doing that ever since i gave up XGL and switched to the AIGLX-enabled version of ati-drivers.

btw, i have a mobility radeon x700 and gentoo-sources-2.6.25-r6.
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PostPosted: Tue Jul 22, 2008 8:22 am    Post subject: Reply with quote

infinity9 wrote:
does anyone else's screen blink about every 45 seconds when using these drivers? mine has been doing that ever since i gave up XGL and switched to the AIGLX-enabled version of ati-drivers.

btw, i have a mobility radeon x700 and gentoo-sources-2.6.25-r6.


Does it happen too when aiglx is off?
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PostPosted: Thu Jul 24, 2008 11:48 pm    Post subject: Reply with quote

After installing 8.7 I got XInput error when running glxinfo, erm.
Something about an error in some xcb c file.
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KD-120RD
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PostPosted: Fri Aug 01, 2008 9:58 am    Post subject: Reply with quote

VinzC wrote:
Zero666 wrote:
Hello there!

I plan to buy some new components for my pc and for the graphics card my favorite is the new Radeon HD4850.

My question now belongs on the driver. How works the actual driver under gentoo in comparison to the one of nvidia? Is the driver in the meanwhile usable also for 3D?

Thx in advance.

Still the same as before (though open source ATI drivers make good progresses):
  • Gamer --> go for nvidia
  • otherwise go for ATI
I've tried radeonhd, ati (radeon) and fglrx and, as far as I can tell, ATI drivers (fglrx) are still crappy for playing; Open Source drivers haven't got mature enough to provide hardware acceleration and be on par with their proprietary equivalent. Soon -- I hope -- we'll see Open Source drivers for ATI/AMD, which perform better than ATI's proprietary drivers.



I think a lot of people have dual boot systems for gaming. Windows will always be the best solution for gamers. So the more interesting question is which cards (drivers) give the best linux desktop experience. by that i mean:

  • 2d performance (see recent nvidia bugs triggered by kde4)
  • 3d perfomance for desktop effects (compositing)
  • Hardware acceleration for video decoding
  • Things like shaders or 3d framerates in glxgears should not be too important


So how are recent ati drivers competing with that?
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KD-120RD
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PostPosted: Tue Aug 05, 2008 4:33 pm    Post subject: Reply with quote

anyone?
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VinzC
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PostPosted: Tue Aug 05, 2008 8:30 pm    Post subject: Reply with quote

Open Source drivers like xf86-drivers-ati, xf86-drivers-radeonhd and xf86-drivers-radeonhd CS branch do good progress at enhancing 2D and providing good 3D performance. Intel graphics card too do good progress in 2D & 3D performance.

Yet -- still now -- the best choice, if you want 3D is nVidia.

Just moderating: Windows is not the best choice for gamers, such a question requires nuances.

Windows is for «Windows-Only» games, i.e. where no choice is left. However Wine is also making a nice revolution in 3D support for running native Windows games under Linux -- although it's quite reducing to only talk about games with Wine. There are many games ported to Linux and many others which run natively on Linux.

The term «best» is far too subjective and doesn't mean anything relevant here.
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PostPosted: Wed Aug 06, 2008 3:06 pm    Post subject: Reply with quote

Quote:
Yet -- still now -- the best choice, if you want 3D is nVidia.

Because they perform better?
And how about this nvidia bug. Did nv say something about when/if it will be fixed.

Quote:
Windows is for «Windows-Only» games, i.e. where no choice is left. However Wine is also making a nice revolution in 3D support for running native Windows games under Linux -- although it's quite reducing to only talk about games with Wine. There are many games ported to Linux and many others which run natively on Linux.


I agree that a lot of non nativ linux games can be played with the help of wine, but still windows is the better choice. The wine api is not yet (and will probably never) 100% compatible. Also the performance is not as good in general. This adds with the slower 3d linux drivers.

Games which run nativly under linux run nativly under windows as well (if we are talking opengl here). So there is no downside to use windows for games, which makes it the better platform in that regard.
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PostPosted: Fri Aug 08, 2008 11:05 pm    Post subject: Reply with quote

Quote:
Yet -- still now -- the best choice, if you want 3D is nVidia.

KD-120RD wrote:
Because they perform better?

Because nVidia drivers are far less crappy under Linux than their AMD counterparts. :)
KD-120RD wrote:
And how about this nvidia bug. Did nv say something about when/if it will be fixed.

They did say nothing for now. However (IIRC) it'll be an issue if you're willing to use the latest development on X -- I don't remember what version exactly. You might want to read recent articles on Phoronix.com if you want more information.
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PostPosted: Sat Aug 09, 2008 9:34 am    Post subject: Reply with quote

nVidia drivers only appear less buggy because fglrx is incredibly poor.

Use Mesa 7.1 from an overlay if you want r5xx 3D (Anything up to X1950 XT).

Sources tell me that AMD will have docs out in a month, maximum. Based off last time, I estimate another five weeks to write, test, and polish acceleration code.

Oh, and consider donating to your friendly X.org/Mesa devs. :3

~ C.
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PostPosted: Sun Aug 10, 2008 1:52 pm    Post subject: ATI Crappy-talyst™ 8.7 (8.512) Reply with quote

.tomi wrote:
Waiting for your tests. ^_^

Bwaaaaaahahahahahaha... ATI! always a good joke :lol:

[EDIT: My video card is a Mobility X1400 (RV515).] This is the first time ever that I get far better performance with the Open Source driver than with the Blob™... See with fglrx:
glxgears:
1668 frames in 5.0 seconds = 333.541 FPS
1680 frames in 5.0 seconds = 335.928 FPS

I get more than 1000 FPS with xf86-drivers-ati 8O !
glxgears:
5408 frames in 5.0 seconds = 1081.574 FPS
5394 frames in 5.0 seconds = 1078.684 FPS

Honest, guys, great work!

Now you'll say I'm playing with [gl]fire (ha ha ha): I'm running gentoo-sources-2.6.26 (which forced me to patch ATI blob) and mesa-7.1_rc3. Ok, I agree. But this is yet hilarious, isn't it? Even GL screen savers are fluid with Open Source ati. They drag like snails with fglrx.

Note I've mostly used xf86-drivers-radeonhd but this time I think I'll switch to xf86-drivers-ati for a longer period.

.tomi wrote:
Waiting for your tests. ^_^

--> Trash! (forever I think.)
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PostPosted: Mon Aug 11, 2008 12:00 pm    Post subject: Reply with quote

That Nvidia seems to be the better Choice for 3D is simply not true.
Nvidia is not usable at the moment with KDE 4 because of a Bug in the
Nvidia Drivers with QT.

When you are on another Archtecture like PPC you cant have 3d with Nvidia
at all because they simply not provide any support for other Architecture than x86.

AMD is the choice of the Future because they opend their specs and i can do
3D on ppc with an Radeon 9800 right now with the the oss Driver, thats why i
switched from nvidia.

With the propertiary fglrx on my HD4870 i can do 3d and have nice video support
and a realy smooth desktop experience since Catalyst 5.6.

Nvidia will not open spec, they made a clear decision.

cu
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