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MARS - Multiple Architecture Runtime System for Cell/PS3
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antonlacon
Apprentice
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Joined: 27 Jun 2004
Posts: 255

PostPosted: Sun Mar 29, 2009 11:10 pm    Post subject: MARS - Multiple Architecture Runtime System for Cell/PS3 Reply with quote

MARS is supposed to be an addition to libspe2 to better handle scheduling of a Cell B.E.'s SPEs when there are more processes than available cores. Sony is behind its development.

Code is here: ftp://ftp.infradead.org/pub/Sony-PS3/mars/

Sample programs include a zlib replacement and an openssl engine. I believe the packages are written assuming you're using the Cell SDK. Looking over the code, it doesn't look like its required, it's just assumptions that need to be changed.

Has anyone else started working with it?
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desultory
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Joined: 04 Nov 2005
Posts: 9266

PostPosted: Fri Aug 07, 2009 4:11 am    Post subject: Reply with quote

Split off "How can I play my ps3 on my dell laptop with only a hdmi cable?".
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