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philip
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PostPosted: Thu Feb 17, 2011 6:37 pm    Post subject: html buttons not working in Konqueror Reply with quote

I am a novice on html unfortunately.

Can anyone explain why the buttons on this page

http://www.myweblog.se/

does not work with Konqueror?

Or is it that I have not configured Konqueror right?
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lxg
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PostPosted: Sun Feb 20, 2011 11:06 pm    Post subject: Reply with quote

Because the person who created that webpage is even more of a HTML novice than you. ;)

Really, that markup is real crap. Browsers tend to be tolerant towards broken HTML, but this is too much. I guess they only tested it in FF and IE, but don't actually know about web standards and best practice.
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philip
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PostPosted: Mon Feb 21, 2011 11:20 am    Post subject: Reply with quote

lxg,

The designer of this page claims he uses as plain and and standard html code there is for these "buttons".

Can you give me a hint which lines of html code that would work with Konqueror to implement working "buttons", I would be most happy. I could convey this to the designer.
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lxg
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PostPosted: Mon Feb 21, 2011 11:54 am    Post subject: Reply with quote

I don't have the time to completely scrutinize the code to find the exact problem with Konqueror.

The HTML code is quite ok, but the CSS is really obscure. And some important parts of the CSS are generated by an even more obscure JavaScript. (At least from what I see in the output – the JS code itself is packed/obfuscated.)

First, large parts of the CSS are inline (i.e. inside the HTML tags) and not in a dedicated CSS file. This makes debugging really hard.

Also a large problem is that there are strangely styled HTML tables inside other table's cells. This is not only very bad style, but in combination with the bunches of inline CSS styling, there seem to be glitches.

I don't say the code is invalid (although it actually doesn't validate against the W3 Validator – but that doesn't mean anything in regard to this problem). But there are many things that are bad style, and the code is definitely not what you would call “state of the art” in a project definition.

If it is something you should pay for, and you have the feeling that something's wrong, you might consider hiring a third party to do an independent QA, and create a report of what's actually wrong.
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philip
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PostPosted: Mon Feb 21, 2011 4:51 pm    Post subject: Reply with quote

Your advice is unfortunately to general to feed back to the designer. I need to be a bit more specific to provide constructive feedback
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Ant P.
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PostPosted: Mon Feb 21, 2011 6:21 pm    Post subject: Reply with quote

philip wrote:
lxg,

The designer of this page claims he uses as plain and and standard html code there is for these "buttons".

Can you give me a hint which lines of html code that would work with Konqueror to implement working "buttons", I would be most happy. I could convey this to the designer.

It's not standard HTML at all. Fixing that would be a start.
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lxg
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PostPosted: Mon Feb 21, 2011 6:33 pm    Post subject: Reply with quote

philip wrote:
Your advice is unfortunately to general to feed back to the designer. I need to be a bit more specific to provide constructive feedback


As I said, if it is part of a project, your best bet is to get a professional QA consultant, i.e. somebody to help you sorting out the quality problems with the project, and communicating your concerns to the developer(s).

Debugging that cr*p and recommending solutions on how to fix it, especially regarding the scrambled JavaScript, would take me several hours. And I'm not going to do this, at least not based on community support.

And, if I may suggest, you might want to specify some quality measures in your next project. For example: a list of supported browsers, the need to validate against certain services like W3, coding guidelines, etc. Because this will save you from arguing about that sort of problems *after* the implementation is done.

edit: re-reading my post, it sounds very harsh. Please don't take it personal, I've nothing against you. :) It's just a situation I know too well from my own work: Customers' vague specifications and implicit requirements that emerge at the very end of the project. Really frustrating for all participants.
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